I'm Dan. I work as an industry tech artist, illustrator, designer, programmer, and self-dev. I use innovative techniques to immerse others in colorful and exciting new ways. +15 years of art development experience, 10 years in independent game development.
Currently working for Direwolf Digital
Projects:
Freedom Planet 2 (artist)
Animal Insurgent Mercenaries (technical artist, concept art, animation)
Dune Imperium (Illustrator, technical artist)
Cascadia Digital (full-stack art development)
Root Digital (character animator)
Bachelor's Degree in Game Design and Development with an emphasis on C# programming and game production, project management, and beyond.
General artist, illustrator, visdev
Self-produced Tilelands, a mobile procedural puzzle game involving the creation of Island Chains. Was responsible for all areas of game development from programming to artwork to publishing. Game was successfully launched to the Appstore and Google Play for iOS and Android in May 2017.